
The card art is gorgeous for the most part, and the visual effects when the cards attack and cast spells are incredibly sharp. I can already tell I’ll be playing this game for quite some time, and that’s really a testament to both the game design and the distribution design. I was amazed at how quickly I was sucked into the Shadow Era world. Smart use of all of these different types of cards is essential to winning, but that really just comes with practice. Some of the cards are pure attack cards (deal X damage to Y), some are items to give you extra bonuses like drawing extra cards, and some are allies that take position next to your hero, and are able to attack and defend. The stack builds up as you add to it, so while it’s weak early on later in the game you’ll be able to play multiple cards per turn. The number of cards in that stack tells you how much power you can spend every turn. Once per turn you are able to “sacrifice” any one of your cards into a resource stack. One of my favorite elements to Shadow Era is how it ditches these otherwise worthless cards and goes with a totally different system of resources. Each card has a casting strength, which is the Magic equivalent of Mana cards. You’ll draw 6 cards to start and the game will begin. For example, if you play as a wizard you’ll have cards that are more often spells and not melee type attacks. The hero you choose will dictate which kinds of cards you can have in your deck. Each one has unique hit points and abilities, and is face up on the table at all times. To start, you’ll choose a hero card to play as. In Shadow Era you’ll be using a deck of cards with various abilities to attack your opponent’s health until one of you reaches zero. It’s definitely inspired by games like Magic but make no mistake, Shadow Era is its own game – and quite a good one at that. In fact it’s really quite different, and in very good ways. It’s instantly comfortable to those of us familiar with the game, but different enough to never feel like a copycat. I don’t say this as a bad thing, quite the opposite really. Shadow Era is a new CCG (collectible card game) similar to genre stalwart Magic: The Gathering.

Shadow Era proves that digital CCG’s can be just as much fun as their real world counterparts
